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Thursday, November 12, 2020

Dragonfly Inspired Holiday Merch

Dragonfly Shirt

Buy Here - Dragonfly Christmas Tree

Did you know that a Dragonfly can fly both inside and out, drift, and make unexpected turns? With its fast dashing developments, the Dragonfly gives off an impression of being a living blaze of light. It is the state bug of Alaska since its flying is suggestive of the dexterous shrubbery pilots' moves. The Dragonfly is likewise an awesome image of progress and self-acknowledgment, bringing a feeling of happiness and daintiness to life.

Christmas Sweatshirt

This extraordinarily hand painted Christmas trinket ball is fastidiously planned with a delightful dragonfly and covered with leaves. This dragonfly knick-knack ball can be a pleasant expansion to your Christmas beautifications particularly on the off chance that you are into the nature topic.

The dragonfly christmas tree shirt represents change, and it has more force in its wings than different creepy crawlies. In the event that you have a companion or relative who has conquered snags, and changed to better themselves, this trimming can be a suggestion to your adored one of how solid you think they are.
There's nothing very like get-together 'round the Christmas tree to design with family. They include handcrafted plans for that valid and arrive in a reusable stockpiling holder for safety's sake. Deck the lobbies with seasonal happiness, and prepare for a Christmas you won't overlook! Bring a fly of shading and shine to your Christmas tree with this basic.

Stunning and loaded with breezy allure, our dimensional dragonflies in our luminous shade makes certain to carry gleam to your vacation tree.

You can utilize this adorable for a vacation or to embellish your place, it's certainly one of a kind and fabulous than others.

Monday, November 2, 2020

Importance of Water Softener in the House

Why Have A Water Softener?

A water softener is a whole-house filtration system that removes hardness-causing calcium and magnesium minerals from your water through a process called ion exchange. A water softener addresses one of the most prevalent and devastating water problems: hard water. Hard water wreaks havoc on the modern home. Scale builds up in your pipes, clogging them and decreasing water pressure. Scale dramatically shortens the lifespan of appliances like dishwashers, coffee makers and ice machines.

Water Softener Benefits

Without a water softener, laundry demands extra detergent to prevent it from looking dingy. Dishes will come out of your dishwasher streaked and stained. Filmy scum builds up on your shower curtains and your soap and shampoo will not lather. Bathing in hard water leaves your skin itchy and dry and your hair lifeless and sticky. The sheer amount of time, energy, and money required to clean up the detrimental side effects of hard water is dizzying. A whole house water softener is the solution to the scourge of water hardness.

Whole House Water System

Did you know that your water can be classified as "hard" if it contains at least 60mg of dissolved calcium and magnesium? In some areas, this number can go as high as 180mg. Defeating the hardness of water is not such a tough challenge but the rewards of it are simply great. You will be needing only one cool device and all those problems with ashy skin, stained dishes and spotty laundry will be gone.

 Sources:

https://thekurandosblog.blogspot.com/2020/11/best-water-treatment-system-brands-for.html
https://teampages.com/teams/1915312-Fleck-5600SXT-Water-Softener--other--team-website


http://jasonwatertestings.mystrikingly.com/blog/fleck-5600sxt-review

Saturday, October 31, 2020

Berkey Water Filter

Berkey Water Filter

The Big Berkey filter is intended for the individuals who need to drink the cleanest filtered water without introducing an under-sink or RO framework in their home.

It comes completely outfitted with an upper and lower top, simple stream nozzle, two preeminent carbon filters each enduring 3,000 gallons. Utilized as suggested, it has a normal lifetime of right around 10 years, making it potentially the longest enduring filter framework there is.

Berkey Filtration System

It likewise permits you to introduce extra filters, for example, those filtering fluoride and arsenic, with the goal that your streams significantly quicker through each filter.



Read more: Berkey and Berkey Black Friday Deals Water Filter

Sunday, October 25, 2020

What is Water Softener

A water softener eliminates minerals that make water hardness, one of the most widely recognized water quality issues a mortgage holder experiences. Hard water devastates machines, leaves dingy cleanser filth across washrooms and kitchens, and dries out hair and skin. With over 85% of the United States depending on hard water for their cooking, cleaning, and washing, water softeners fill an essential need. A water softener spares you from supplanting rashly demolished water radiators, textured fixture heads, and a really long time of tidying up foamy buildup. Putting resources into a water softener spares you time, energy, and cash, and secures your home and your property.

Resource:

berkey fleck kangen
https://thekurandosblog.blogspot.com/2020/10/fleck-water-softener-black-friday-deals.html
https://thekurandosblog.blogspot.com/2020/10/kangen-black-friday-deals-and-coupon.html
https://thekurandosblog.blogspot.com/2020/10/berkey-black-friday-deals-and-coupond.html

Thursday, October 22, 2020

iPhone Camouflage Case

Check out this wide list of camo phone cases and camouflage protective cover for iPhones - https://amzn.to/2FQajFM






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Tuesday, September 22, 2020

Missed Classic: Moonmist - Second Verse, Same As The First (With Final Rating)

Written by Joe Pranevich



Moonmist is an oddity. Instead of telling a single story from beginning to end, we have seen two very different mysteries play out with the same cast of characters and setting. In both cases, we try to save our friend Tamara from a vengeful ghost, the "White Lady". Also in both, we are sent on a scavenger hunt by the late Lord Lionel to search for a hidden treasure somewhere on the castle grounds. The details however are quite different. In the "red" variant, Lord Jack attempted to murder his ex-girlfriend Deirdre but she survived a fall down a well and came back to "haunt" him (and prove his guilt) by masquerading as the White Lady. The goal of the scavenger hunt was to locate a Zulu royal war club disguised as a walking stick. In the "blue" variant, Deirdre may have committed suicide due to her torn loyalties between Lord Jack and Vivien, her lesbian lover. Vivien haunted the castle to seek revenge for her lost love. In that case, the scavenger hunt revealed a fossil skull hidden inside of a bell.

This week, we will wrap up the final two variations, "green" and "yellow". Will the final two cases be fun? Or is the game starting to show its seams now that we have beaten it twice? There is only one way to find out.

A slightly less impressive entrance gate. It needs dragons.

Before I begin, a reader over on my Facebook site, clued me in to the origins of the fictional "Tresyllian Castle": the rather less fictional "Tresillian House", a manor house and estate in Newquay, England near the Cornish coast. Other than a name and general location, it doesn't share much with our game's location. Although advertised as being near the "best surfing beaches in Cornwall", it is not located on the coast directly. It's less than an hour outside of Penzance (famous thanks to the Gilbert and Sullivan play), but whether or not that is supposed to stand in for the game's "Frobzance" is unclear. Other than the name-- a Cornish term meaning "place of eels"-- it does not appear as if Lawrence and Galley borrowed any other aspect of the manor's history for their own.

The good news is that Tresillian House is for rent! Do you have fifteen friends and want to spend a few nights in beautiful Cornwall? Do you want to have a private party with up to thirty friends on the estate grounds? Do you want a base of operations to visit the "famous" nearby Dairyland Farm World amusement park? You can make a reservation on their website. I was unable to discover their prices, but my guess is that it will be a bit too expensive for our first annual Infocom-lovers retreat.

Enough of this diversion. Let's play the game!


"It's not that easy bein' green." - Kermit the Frog

Green

As we begin, I would love to tell you that the differences in this version and the other two are worthy of a deep dive. They are not. As such, I'm going to keep both this and the following case brief, just touching on the differences and clues in each. If you have somehow stumbled on this post without reading the previous ones, you will be quite confused.

This time around, I chose a male name, "Mr. John Greenish", as my player character. This triggers a few differences at the beginning. Lord Jack, for example, greets me with a handshake instead of a kiss. Other party guests flirt with me less and I am positive there is a great, if subtle, statement here about sexism in detective stories. Just to see what would happen, I played through the opening with all three in-game genders and recorded the result

First, as a woman:
"My fiance, Lord Jack Tresyllian," Tamara introduces him. "Jack, this is my friend from the States, Ms. Jane Doe."
"So, you're the famous young sleuth whom the Yanks call Ms. Sherlock!" says Lord Jack. "Tammy's told me about the mysteries you've solved -- but she never let on that you looked so smashing! Welcome to Cornwall, Jane luv!"
Before you know it, he sweeps you into his arms and kisses you warmly! Let's home Tamara doesn't mind -- but for the moment, all you can see are Lord Jack's dazzling sapphire-blue eyes.
Then as a man:
"My fiance, Lord Jack Tresyllian," Tamara introduces him. "Jack, this is my friend from the States, Mr. John Doe."
"So, you're the famous young sleuth whom the Yanks call Mr. Sherlock!" says Lord Jack, shaking hands. "Tammy's told me about the mysteries you've solved!"
His keen blue eyes size you up with a friendly twinkle. Yet his friendliness seems to be all on the surface -- it may take time to find out where His Lordship is really coming from.
And finally as the hidden "gender", when the game isn't quite sure what you intended:
"My fiance, Lord Jack Tresyllian," Tamara introduces him. "Jack, this is my friend from the States, Androgyny Doe."
"So, you're the famous young sleuth whom the Yanks call Young Sherlock!" says Lord Jack, shaking hands. "Tammy's told me about the mysteries you've solved!" She seems to think you can unravel the mystery of Tresyllian Castle."
Beyond the flirting, I was surprised to discover that our character is depicted differently in each gender. As a woman, we are bowled over by Lord Jack's obvious charms and find ourselves lost in his eyes. As a man, we are immediately suspicious of him and his motives. The third option features neither, but we are given a strange reminder that we are here "to unravel the mystery of Tresyllian Castle" which seems unnecessary and out of place. It feels like the third gender was intended to be "kid", but that doesn't seem quite right either.


I wanted to put a funny picture here about sexual harassment,
but it is too serious of a topic to make light of. 

Progressing through the small talk, I observe a few small differences. Both Hyde and Wendish claim to have seen the ghost now; Hyde saw it flee into the tower while Wendish saw it flee into the basement. Vivien is thankfully still interested in Deirdre; I am glad that subplot wasn't limited to just the "blue" version.

I expected the first important difference to be when the butler spoke to us in our room, but that was surprisingly the same! Once again, he caught the ghost searching the New Great Hall for something on the floor, looking like she had lost her glasses. Will it be the contacts again? I also learn that Bolitho discovered the scene when Deirdre died. He found a tent pole and a twisted off piece of heel from her shoe near the well, plus bits of white gown that had snagged on its jagged and rocky sides. She also lost her red necklace in the scramble. As in all of the other cases, he offers me an aerosol spray to defend myself.

I wash up and go downstairs for dinner, pausing briefly in the New Great Hall to search. Just like last time, I locate a contact lens on the floor. This time, Vivien admits to wearing contacts and even pops them out to show me! Dinner proceeds as before with the first clue under the punchbowl (a picture of an Amazonian hunter aiming a blowgun) and the second having been given to Jack (again) in advance. It reads:
My first is an 'I', but find an 'eye' that sees not.
Adding to my sense of deja vu, the maid's note repeats her previous complaint of someone talking (or rather, writing) to themselves. I'll be on the lookout for another diary. I'm disappointed by how much of a retread this case seems already.

The solution to the first riddle is trivial since I explored the house so well earlier: it's the stuffed rhino upstairs in the game room. It has eyes that no longer see. I head up there and am "rewarded" by having to pull out a second clue from the taxidermied rhino's empty eye socket. Ewww?
My second is in never but not in ever, and lies in a hidden 'end'.
Before I solve the riddle, Dr. Wendish appears in the game room and begins searching. If the previous cases are any indication, this means that he'll be the criminal. It doesn't make sense that only the criminal in each case does the scavenger hunt-- especially as Lionel tells everyone to do it-- but that's how it's been so far.


Be free little rhino.

The second clue is trickier to solve. I think that we have a word puzzle going on with the first two letters being "I" and "N" (the letter in never but not ever), but what is the hidden end? And why is "end" in quotation marks? I search the house for clues and discover a journal in the library that mentions the legendary (and eponymous) "moonmist" as a deadly and rare poison. If that is the treasure, then that gives me a good idea where to look even without more clues: the INK well in the office. Sure enough, someone stashed a deadly and valuable poison in the dumbest possible place! Now, I just need to find the criminal and solve who is tormenting Tamara.

I'm sorry, but I more or less cheat. Knowing that Dr. Wendish is the explorer this time around, I make a beeline for his room. Inside, I discover the contact lens case, ghost costume, and the blowgun. That's not quite enough for the game to convict him and I am left searching again, but I eventually find his lab notebook in the library. It documents "fiendish experiments" that Wendish conducted on patients at his clinic. That is enough to accuse him of murder. How does that connect with the White Lady? I have to read the game's official solution to find out:
Deirdre strongly suspected that her grandfather died because of Dr. Wendish's fiendish experiments on his patients. She wrote a letter to Lionel, begging him to use his influence to investigate Dr. Wendish, which he did. However, Dr. Wendish found out what they were up to, and silenced both of them. He has masqueraded as a ghost to hide his midnight searches for the hidden treasure. He intended the attacks on Tamara to create the belief that Deirdre might still be alive.
I should mention that the game entered a crash loop the first time I accused Dr. Wendish. I had to restore and play half the case again, but I do not trigger whatever bug that is in the second go-round.

The solution feels dissatisfying. It doesn't explain how he managed to kill Deirdre or Lionel, or why Lionel would have allowed himself to be treated by someone he suspected of murder. It explains a bit as to why Lionel would have had the notebook-- and how the maid could have come across it-- but otherwise it's a bit dumb. Attacking Tamara was irrelevant. Let's see if the final case is any better.


I'm just mad about saffron. - Donovan Leitch

Yellow

For all that I zipped through the green variant, I have even less to say about the yellow one. The opening sequences unfold just as they always do. This time, the butler tells us that the ghost was looking for something on the drawing room carpet-- probably the jewel from the necklace again. I check on my way down to dinner and I am exactly right; the game only has two different versions of the butler's clue. That's a shame.

At dinner, the first clue is a Polynesian diver holding a knife. Jack, for the third time, is the one that Lionel slipped the second clue to. It reads:
...Yet the ear distinctly tells,
how the danger sinks and swells,
By the sinking or the swelling in the anger of the ____s
That riddle is simple enough: "bells". Before heading to the bell on top of the tower, I grab the maid's note. I am relieved that it is different than before, this time complaining that a pet store in Frobzance sells more than just "harmless puppies, kittens, and budgies." Did one of the houseguests bring a cat? That seems a silly reason to quit your job, but maybe she's allergic. A "budgie" is a type of parrot, btw. Maybe you knew this already, but I did not.

The third clue is right where I thought:
... And so, all the night-tide, I lie down by the side 
Of my darling -- my darling -- my life and my bride,... 
In her tomb by the sounding sea.
That leads us downstairs to the hidden tomb in the basement. I pass through the elevator in the iron maiden (still no good explanation for who installed that!) and locate the fourth clue in the crypt:
If you search for 'A Cask of Amontillado,' don't get trapped!
This clue is actually quite clever and sends me off in a few different directions. "A Cask of Amontillado" is one of Poe's short stories, about a man who is walled up alive in a house after being promised fine wine. The story echoes that of the White Lady herself and that is likely no coincidence. I check the library and the wine cellar, but find nothing interesting in either location. However, the basement underneath the tower has something that I have never seen before: loose bricks. I open up the wall to reveal the dead body of Lady Tresyllian, imprisoned there centuries ago by Sir Thomas Tresyllian. Someone has been here more recently however since her skeleton is wearing a black pearl necklace, the treasure! Lionel must have discovered the castle's secret at some point in the past and used it for his macabre game.

While exploring, I notice that Tamara is searching the house this time. I guess she did it. I also stumble on the blowgun and ghost costume just sitting in the secret passage. Examining the costume closely reveals one of Tamara's red hairs. I head to her room and find her already asleep, but there's an earring with a missing jewel in her jewelry case, plus a diary and receipt under her bed. The receipt is for a poisonous snake. The maid must have discovered it while cleaning. I wake up Tamara and accuse her. The game ends with the case summary:
Tamara doubted that she could hold Lord Jack's love. She was both jealous and fearful of Iris as a rival who might someday take Jack away from her. So she tried to defame Iris by making it appear Iris was a vengeful ghost bent on killing Jack's new love, Tamara. Deirdre's death was purely an accident.
That case is disappointing but discovering the hidden tomb should have been amazing. I wish that I had not figured out that the criminal is always the one wandering the house. It's too obvious of a "tell" and makes little sense in context. It also makes the final phase of each case far too easy. Besides, why the heck would Tamara invite me (a famous detective!) to Cornwall if she was the source of all the problems?

We're all set with all four cases. Only one thing left to do.

Time Played: 1 hr 45 min
Total Time: 8 hr 30 min


Why are there no Dragnet games?

Final Rating

My big question as I sat down to write this review is whether I should be looking at just the first case that I played or the four cases taken together. There are pros and cons to each. I had more fun solving the game the first time than I did the other three. The game became repetitive. Ultimately, I decided to review the four as a set.

Let's break out the categories:

Puzzles and Solvability - Moonmist balances a Deadline-style mystery with a more "traditional" adventure game scavenger hunt. There are no constructed puzzles such as we might see in a Zork game, but puzzles are ingrained into every other aspect of the narrative. In that respect, it is successful. Unfortunately, the rhyming clues are never very difficult and the overall solutions to the mysteries become repetitive before the end. The realization that the character exploring the house is also always the criminal is practically game-breaking. My score: 3.

Interface and Inventory - Infocom's usual high score in this category must be tempered by the bugs that I experienced. This was without a doubt the buggiest of the adventures in the Infocom catalog by far. My score: 3.

Story and Setting - The true winner for Lawrence and Galley is the setting. Excusing for a moment that many of the descriptions are only in the "tourist brochure", the game does a great job of building up Tresyllian Castle as a "real" place. The walls have history to them and I love the way the old keep-style castle connects to the "newer" manor house, the way that the servants move in their separate corridors, and even the secret passages. It seems strange to wish for more story when we just played four of them, but four badly written plots with shallow characters don't add up to a whole. My score: 5.

Sound and Graphics - As usual. My score: 0.

Environment and Atmosphere - I expected this to be the best category, but I need to dock a point for forcing me to look in the manual for a third of the room descriptions. It robs the game of immersion right when it needs it most. The spookiness level worked for me otherwise, especially since this is intended to feel like a "Nancy Drew"-style mystery. My score: 4.

Dialog and Acting - Unlike the previous mysteries, the characters did not have distinctive voices. Very often, the game used identical wording when different characters answered the same question! The game was (once again) not helped by putting some of what could have been its most evocative text in the manual. My score: 3.

Adding this all up ((3+3+5+0+4+3)/.6) and we land at 30 points.



This score makes Moonmist the lowest rated game in the Infocom canon so far. Is that deserved? Did I really like Cutthroats and Infidel more? Honestly, I'm not sure. Had Lawrence and Galley tried to tell a single story, I am sure that they could have done amazing job. As it was, they spread themselves (and their testing team?) too thin, resulting in a game that feels incomplete at times. I don't hope to play any of them again any time soon.

With that, Adam Thornton is our winner! He will receive CAPs at the conclusion of our next regular game! Congratulations!

This is not the end of Moonmist, however. While researching the gender differences for this post after beating the game, I discovered two more nearly-complete cases in the source code ("Orange" and "Violet") as well as… drumroll please… a plan for twelve total variations instead of four. We will take a quick look at the unfinished cases next week. Hollywood Hijinx will have to wait just a little longer.

Monday, September 21, 2020

Well, Hello There.....





Those of you that have been around from the pre-Kickstarter days remember a time where I was very open in my communications, where my interactions were FAR more timely and personal.

Involving other companies in that flow complicated things on my end quite a bit. I had a few very heated conversations over various issues concerning what could or should be said. For right or wrong, this changed my way of interfacing with all of you, and IMO, not for the better. But such is the reality of having partners… You need to keep that relationship working and healthy, and there are times you will not agree, and times where you cannot discuss what you would like to with your customers. No this is not turning into a 'tell all story' I am simply saying that I miss the days where I felt as if I were part of the community and that I could just let information flow and get feedback from all of you on a kit or a direction or a specific item.

I think it fair to say that WGF and I are not doing much business together, the agreement we had ended when I took distribution over, this changed the responsibility's and payment scheme. We worked out a verbal understanding of how much I would send them for each sale after expenses and we have had very little contact since the transfer, it did not end badly, just faded into me sending commission payments and not much ell's. I will simply leave it at this; I am and will forever be grateful for the opportunity Wai Kee and WGF provided me, having the opportunity to have 30 plastic kits produced was an amazing, frightening and monumental experience. 

Having changed the nature of that relationship allowed me a little more latitude, but still being in the supply chain, I know that, and public statements may have repercussions for my retail and distribution partners… I cannot tease a kit or ask for feedback if I am not planning of following closely with a release. It would not be irresponsible of me to set them up for questions or expectations when they did not have the answers.

I removed myself from distribution at the end of last year and spend the last couple of months mulling over the next steps. (I will go into that more in the next posts)
All the concerns listed above have pushed me further away than I would have liked and help establish a very poor habit of being tight lipped. Hopefully with this message I can start to break the habit I have developed and get closer to the more open flow of ideas and feedback that I and I am sure, you miss.

I will simply say, all excuses or reasoning aside, I am sorry for not being as transparent as I would like or as communicative as you deserve.

I will be posting much more to my blog as I used to and frequenting old haunts like DAKKA for a more open exchange.


To close this message, I will simply say again, that I apologize for not being here, talking with all of you and hope that if you are still interested, that you comment or follow along as I attempt to return to some facsimile of what I was when I started this creative journey.

Saturday, September 12, 2020

11012, Bank Heist!

This week we go back to the 20th Century Fox catalog to take a look at Bank Heist. It's a simple looking game but a lot of fun to play! I hope you enjoy the episode. Next up will be Lock n Chase by M Network. If you have any feedback for Lock n Chase, please send it to me at 2600gamebygame@gmail.com by end of the day September 20th to be included in the show. I hope you all are staying safe and are doing well. Those of you with children, I wish you the best with whatever schooling your kids are experiencing. Thank you for listening!

Bank Heist on Random Terrain

Video Game Update August 1983 at Atari Compendium

1982 20th Century Fox Press Kit on Atarimania

Bank Heist on Atarimania (prototype manual)

Bank Heist TAS by Gordon Taylor

Bank Heist Easter eggs and bugs on Atari Compendium

Curt Vendel Interview part 1 on Into The Vertical Blank

Curt Vendel Interview part 2 on Into The Vertical Blank

Curt Vendel Memorial Fund


 

Quatermass And The Pit Blu-ray Review


The serial format, breaking down a story over multiple, distinct parts, has a very long history.  Silent film serials were followed by sound film serials, and up and until the 1950s the genre had fulfilled a need for audiences to be entertained in a weekly format.  Television's introduction led to the downfall of serials from Republic Films and other studios that specialized in narratives punctuated by cliffhangers.  The format did not generally translate well to television, where people expected a program to begin and end in one viewing.  In the 1950s there was no real ability for an average TV viewer to record programming to watch at a later time, you either saw the program or you hoped for a repeat.  This suited television broadcasters, who wanted viewers to experience a new story every week.


That was the evolution in the U.S., but the U.K. was not yet ready to abandon the classic serial format.  The British Broadcasting Corporation, a publicly-funded TV network, had to fill the same number of hours in a day but with fewer resources that its American commercial televison network counterparts.  The serial format had its advantages in cost, sets, costumes, production personnel and actors could be reused for several weeks at a cost significantly less than having to mount brand-new productions every week.  Serials were broadcast alongside series not only by the BBC but also the ITV affiliates for a solid three-decade period.  Here I am going to offer my thoughts on one of the best of the serials ever produced from this period, Quatermass and the Pit as presented in its November 2018 Blu-ray release. 


Read more »

Thursday, September 3, 2020

A Word About The Brazilian Gaming Market

(NOTE: this content is a teaser from my HCI's 2019 paper and the last post of this year)

The Brazilian gaming market is full of opportunities and peculiarities. The country is well-known abroad for being an emergent field where new game ideas can be explored, andalso for its high levels of piracy, unfortunately. In a certain way, the country is a unique "ecosystem" where different business models and creative processes can be explored, given the size and the diversity of its population, of almost 220 million people.

The gaming industry in Brazil is not consolidated though, and under many aspects it is still in an initial stage. As a first step into our discussion, we can highlight some attributes of the Brazilian gaming market, using as reference the data collected in an important survey named Game Brazil Research 2018 (Pesquisa Game Brasil 2018, in Portuguese), conducted by the company Sioux Games.



In its fifth edition, the research comprised interviews with 2853 people, in an attempt to investigate some demographic, consumption and behavioral aspects of the Brazilian gaming field. The first information we need to highlight is the fact that 75.5% of the Brazilian population plays games in a wide range of platforms, like smartphones, tablets, computers, consoles, portable consoles, etc.

According to this research, the gamer audience in Brazil is mainly cross-platform,with 74% of players experiencing games on more than one device. Smartphones lead the numbers as the most popular gaming platforms in Brazil (37.6%), while consoles occupy the second place (28.8%), followed by computers, in third place (26.4%).

Another interesting piece of information from Game Brazil Research 2018 concerns the self-image of the Brazilian gamer audience: only 6.1% of the respondents considered themselves to be "hardcore" gamers. Most of the interviewed people identified themselves as casual gamers.

It was also remarkable, in the research about mobile games, that 60.7% of respondents said they played while in transit (bus, subway or car).

Finally, it is noteworthy that 53.6% of Brazilian gamers are women, and among the female audience the favorite platform is mobile (59%), in which they spend an average of one to three hours a week playing games.

From these preliminary data, it is possible to understand that Brazil is a fertile ground for mobile games and a place with high potential for new gaming business in this field.

There are no massive game publishers in Brazil yet, and mobile platforms like App Store (Apple) and Play Store (Google) constitute interesting opportunities for game designers, indie studios and small gaming companies to showcase their work, in Brazil and abroad.

#GoGamers

Sunday, August 30, 2020

BurpSuite Introduction & Installation



What is BurpSuite?
Burp Suite is a Java based Web Penetration Testing framework. It has become an industry standard suite of tools used by information security professionals. Burp Suite helps you identify vulnerabilities and verify attack vectors that are affecting web applications. Because of its popularity and breadth as well as depth of features, we have created this useful page as a collection of Burp Suite knowledge and information.

In its simplest form, Burp Suite can be classified as an Interception Proxy. While browsing their target application, a penetration tester can configure their internet browser to route traffic through the Burp Suite proxy server. Burp Suite then acts as a (sort of) Man In The Middle by capturing and analyzing each request to and from the target web application so that they can be analyzed.











Everyone has their favorite security tools, but when it comes to mobile and web applications I've always found myself looking BurpSuite . It always seems to have everything I need and for folks just getting started with web application testing it can be a challenge putting all of the pieces together. I'm just going to go through the installation to paint a good picture of how to get it up quickly.

BurpSuite is freely available with everything you need to get started and when you're ready to cut the leash, the professional version has some handy tools that can make the whole process a little bit easier. I'll also go through how to install FoxyProxy which makes it much easier to change your proxy setup, but we'll get into that a little later.

Requirements and assumptions:

Mozilla Firefox 3.1 or Later Knowledge of Firefox Add-ons and installation The Java Runtime Environment installed

Download BurpSuite from http://portswigger.net/burp/download.htmland make a note of where you save it.

on for Firefox from   https://addons.mozilla.org/en-US/firefox/addon/foxyproxy-standard/


If this is your first time running the JAR file, it may take a minute or two to load, so be patient and wait.


Video for setup and installation.




You need to install compatible version of java , So that you can run BurpSuite.
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NcN 2015 CTF - theAnswer Writeup


1. Overview

Is an elf32 static and stripped binary, but the good news is that it was compiled with gcc and it will not have shitty runtimes and libs to fingerprint, just the libc ... and libprhrhead
This binary is writed by Ricardo J Rodrigez

When it's executed, it seems that is computing the flag:


But this process never ends .... let's see what strace say:


There is a thread deadlock, maybe the start point can be looking in IDA the xrefs of 0x403a85
Maybe we can think about an encrypted flag that is not decrypting because of the lock.

This can be solved in two ways:

  • static: understanding the cryptosystem and programming our own decryptor
  • dynamic: fixing the the binary and running it (hard: antidebug, futex, rands ...)


At first sight I thought that dynamic approach were quicker, but it turned more complex than the static approach.


2. Static approach

Crawling the xrefs to the futex, it is possible to locate the main:



With libc/libpthread function fingerprinting or a bit of manual work, we have the symbols, here is the main, where 255 threads are created and joined, when the threads end, the xor key is calculated and it calls the print_flag:



The code of the thread is passed to the libc_pthread_create, IDA recognize this area as data but can be selected as code and function.

This is the thread code decompiled, where we can observe two infinite loops for ptrace detection and preload (although is static) this antidebug/antihook are easy to detect at this point.


we have to observe the important thing, is the key random?? well, with the same seed the random sequence will be the same, then the key is "hidden" in the predictability of the random.

If the threads are not executed on the creation order, the key will be wrong because is xored with the th_id which is the identify of current thread.

The print_key function, do the xor between the key and the flag_cyphertext byte by byte.


And here we have the seed and the first bytes of the cypher-text:



With radare we can convert this to a c variable quickly:


And here is the flag cyphertext:


And with some radare magics, we have the c initialized array:


radare, is full featured :)

With a bit of rand() calibration here is the solution ...



The code:
https://github.com/NocONName/CTF_NcN2k15/blob/master/theAnswer/solution.c





3. The Dynamic Approach

First we have to patch the anti-debugs, on beginning of the thread there is two evident anti-debugs (well anti preload hook and anti ptrace debugging) the infinite loop also makes the anti-debug more evident:



There are also a third anti-debug, a bit more silent, if detects a debugger trough the first available descriptor, and here comes the fucking part, don't crash the execution, the execution continues but the seed is modified a bit, then the decryption key will not be ok.





Ok, the seed is incremented by one, this could be a normal program feature, but this is only triggered if the fileno(open("/","r")) > 3 this is a well known anti-debug, that also can be seen from a traced execution.

Ok, just one byte patch,  seed+=1  to  seed+=0,   (add eax, 1   to add eax, 0)

before:


after:



To patch the two infinite loops, just nop the two bytes of each jmp $-0



Ok, but repairing this binary is harder than building a decryptor, we need to fix more things:

  •  The sleep(randInt(1,3)) of the beginning of the thread to execute the threads in the correct order
  •  Modify the pthread_cond_wait to avoid the futex()
  • We also need to calibrate de rand() to get the key (just patch the sleep and add other rand() before the pthread_create loop
Adding the extra rand() can be done with a patch because from gdb is not possible to make a call rand() in this binary.

With this modifications, the binary will print the key by itself. 

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